Magicka Game Walkthrough

Chapter Seven: Return to Castle Aldrheim

Magicka Walkthrough by Chapter:
Chapter OneChapter Two Chapter ThreeChapter FourChapter Five Chapter Six
Chapter SevenChapter EightChapter NineChapter TenChapter Eleven Chapter Twelve

Secrets, Weapons and Spells Checklist
Teleport Spell
Moose #1, Grease, Staff of the White Wizard, Excalibur, Staff of Life (Second chances)

Magicka Chapter 7 – You can finally get that teleport spell!

At last we know what happened to Baleyg! That was a decent story element. Who knew the events of Chapter 1 would come full circle this way. This chapter is really short. You'll get second chances to get some of the Achievements in the level. See my guide to Chapter One to get the scoop on anything you may have missed.

If you already got the loot here, you can just pass through the level. Play around with teleport. It's a really zippy way to get around. Really, this section doesn't much deserve a page, but any late-comers to my guide coming here can be informed of the things they missed.

Magicka Chapter 7 – Teleporting around through this simple level

There is something of note here. If you care at all about Achievements, don't bother casting any regular spells. Just use Teleport to get around. You'll get the "Too Fancy for Fireballs" Achievement. It's really the only sensible opportunity to do so, as every other fight will require some amount of regular spells on your part.

When you reach the military camp where you fought Ygg in Chapter 1, you'll be directed through an alternate exit and into the "Abandoned" Jarn Mines.