Converting & Religious Pressure | Pantheons | Founder Beliefs | Follower Beliefs | Enhancers | Reformation |
Every Religion starts with a Pantheon Belief - a simple God they worship that lends early Cities a bonus. When choosing these, I almost always first look to the Terrain around my City and the first couple of spots I plan to expand to later. If you have many spots for Camps, the +1 Food can be better than 10% faster growth rates. A couple of personal favorites are God of the Open Sky when many spots for Pastures are around and God of the Sea for Cities with many offshore Resources.
Some of these are far better than others - the +1 Happiness bonuses are rather insignificant in the long-term, while others for tile improvements will still be helpful late in the game by giving you bigger, better Cities.
Your Pantheon Belief will continue to affect the Civilization even when Religion has been advanced by Great Prophets. With a Piety Social Policy, you will get the Pantheon belief of the second most popular Religion.
Belief Name | Game Description | Tips and Strategies |
Ancestor Worship | +1 Culture from Shrines | It's not bad, but Culture from Plantations, Pastures, Gold/Silver and other bonuses clearly pass it in usefulness. |
Dance of the Aurora | +1 Faith from Tundra tiles without Forest | A very situational pick here, but one to watch out for if you're on the northern/southern edge of the map and there are tundra tiles that are going to be worked because of other resources on them. Otherwise, they will not provide the Faith. |
Desert Folklore | +1 Faith from Desert Tiles | All Desert Tiles, even Flood Plains, will provide the bonus, but its usefulness is going to be determined by how many of those the City is going to work - Desert Hills and Flood Plains are obvious, but regular Desert may not be worked effectively until you've built the Petra Wonder from researching Currency. |
Faith Healers | +30HP healed per turn if adjacent to a Friendly City | Your Cities, Allied City-States, will let you heal much, much faster to the tune of 50hp per turn. This can be incredibly helpful in City defense. |
Fertility Rites | +10% faster Growth rates | I only select this if there are no early Wonders I'm chasing nor any tile improvements that may provide better bonuses. |
God of Craftsmen | +1 Production in Cities with 3+ Population | Compared to others, this is an awful Pantheon to choose. |
God of the Open Sky | +1 Culture from Pastures | This can be an incredibly powerful Pantheon to choose, based on how many pastures you may place around your settlements. |
God of the Sea | +1 Production from Fishing Boats | This can provide a great boost and give you incentive to get those fishing boats out early in a Coastal Capital. I'd choose it with 2 or more sea resources and knowing I'll be settling another City with similar opportunities. |
God of War | Gain Faith if you win a battle within 4 tiles of your City | Early on, you'll get Faith killing Barbarians when they approach your City. Later, it may provide Faith if in war with another Civ. I might use it with Raging Barbarians to produce a load of faith over the Millenia. The amount of Faith returned is half the killed unit's Combat Strength. That said, you can see how any other more reliable Pantheon that gives faith each turn would be favored over God of War. |
Goddess of Festivals | +1 Culture and +1 Faith for each Wine and Incense | This is an incredible Pantheon if you've got 2-3 of those Resources, and works even better for Religions that adopt the Monasteries Belief, as they also give +1 faith and culture per Incense and Wine. |
Goddess of Love | +1 Happiness from Cities with 6+ Population | I have never picked this. I see means of generating Culture, which gives me means of generating Happiness from other sources. |
Goddess of Protection | 30% increase in city Ranged Combat Strength | Skip this - if you want better perks for Combat, go with God of War for Faith from battles or Faith Healers, parking melee units to defend your Capital and letting them heal 50hp per turn. |
Goddess of the Hunt | +1 Food from Camps | One of my favorites for Capital Growth and supporting early growth in the Capital. Remember, it's up to you if you'll keep a Forest. You can put Truffles, for example, on grasslands by chopping the forest. |
Messenger of the Gods | +2 Science in Cities with a City Connection | City Connections can be hard to start really early in the game, and you can get the same +2 Science from 2 more Citizens in a City - go with Growth or Culture instead. |
Monument to the Gods | +15% Production of Ancient/Classical Wonders | It's a great Pantheon in combination with the 15% you also get from Tradition. I would definitely get this if there were Marble nearby, since that would also give more Production toward those Wonders. It does help you get many good early Wonders like Hanging Gardens and The Colossus, but is a waste if you only go for one Wonder. |
One With Nature | +4 Faith from Natural Wonders | Super Situational. The Faith is incredible - imagine how useful this would be with The Great Barrier Reef, providing a total of +8 Faith from the 2 workable tiles. Only get it if you'll be settling a Natural Wonder for sure. If you have 2 natural wonders, you should look no further and pick this asap. |
Oral Tradition | +1 Culture from Plantations | Great, depending on how many Plantations you'll be building. I don't bother with Plantations on Bananas, so I exclude those from my decision. |
Religious Idols | +1 Culture and Faith for each Gold and Silver | Having just a few of these tiles availalble to you makes this Pantheon a must-have. |
Religious Settlements | +15% faster Border Growth | A good all-around choice if you do not have any other options available, else the additional culture you're earning from Plantations etc. should effectively boost Border growth for you. |
Sacred Path | +1 Culture from Jungle Tiles | A great pick. Jungles give +2 food so Cities can easily work them, and later those same Jungle tiles will give Science with Universities. You will be able to place Trading Posts in those tiles to make good, all-around tiles for your Cities. |
Sacred Waters | +1 Happiness from Cities on Rivers | Like Goddess of Love, one that I just never pick. Goddess of Love would be better long-run, given all your Cities should be of size six eventually, while not all can be placed on Rivers, nor should you let this meager bonus dictate what constitutes a good City location. |
Stone Circles | +2 Faith from Quarries | Plenty of Marble and Stone around? Great! Take this and don't look back. Also, Mausoleum of Halicarnassus for huge Gold income from those tiles. |
Tear of the Gods | +2 Faith for each Gem or Pearl Resource | If you've got some amazing 3 Gem or Pearl start, grab this Pantheon and feel blessed not only in wealth, but also in spirit with plenty of Faith purchasing power and fast Great Prophets. You will not be able to use this Pantheon without Brave New World. |
Converting & Religious Pressure | Pantheons | Founder Beliefs | Follower Beliefs | Enhancers | Reformation |
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-God-king. It gives you 1 production, gold , faith, science and culture per palace, what simply means: in your capital. It's rather a bad belief, especially for wide empires, but in case of Venice or one-city-challange it might be a good choice if there are no tiles that would provide you faith/culture with a different pantheon you might choose.
-Earth Mother. It gives you 1 faith per copper, salt and iron. Good belief if you start near plenty of those.
-Sun god. 1 food per citrus, bananas and wheat. It's much like any other resource/tile/improvement related pantheon. And unlike "oral tradition" it doesn't require plantation on bananas, making jungle tiles with them even better. Wheat and the other two are a rare sight near one another though.