Carl's Civ 5 Guide
for Civ 5 Complete, Gods & Kings, and Brave New World DLC

Civilization 5: Enrico Dandalo Leader of veniceCiv 5 Venice Civilization

Civ Bonuses, AI Info, Strategies, Unique Units and Buildings

Updated for Gods and Kings and Brave New World DLCs

Civilization's Leader: Enrico Dandalo

Civ Bonus: Serenissima
Venice is only able to directly control one city and are unable to Annex Cities or gain Settlers through any means. To offset this weakness, they get Double trade routes and a Unique Great Person, the Merchant of Venice upon researching Optics and in replacement of the Great Merchant. Venice is unique in their ability to purchase both units and buildings in Puppeted Cities, but may not change the Production Queue.

Unique Unit: Merchant of Venice
Gain one free on Researching Optics, otherwise replaces the Great Merchant
The Merchant of Venice is like the Great Merchant, but gets double City-State Influence and Gold for Trade Missions. Also special about the Merchant of Venice is its ability to purchase a City-State instantly, making it your Puppet. This is Venice's one way to expand their borders and can be very helpful when a CS has resources you want to control or has the potential to make a great City for your Empire.

Unique Building: Great Galleass
Requires Compass
Costs 10 more than the Galleass it replaces, but has +3 Ranged Strength and +2 defense, which is a solid improvement and gives Venice a strong unit to protect their sea trade routes and even bombard cities to take control of others on the same continent, as they are not able to enter the Ocean like the regular Galleass.

Playing Against The Venice AI - Their Tendencies (XML Info and Flavors)
Warmonger
Hatred
Wonder
Compete
Offense
Build
Defense
Build
City
Defense
DoFFriendly
to Civs
Denounce
Civs
War w/CivsDeception
Likelihood
CS
Comp
CS War
533587763773
Other InfoDandalo has a tendency to go for a lot of gold, and is pretty likely to found a Religion. The AI tends to favor a Diplomatic Victory type, so take those CS Allies away from Venice late-game!
Start Bias: Coast
Venice can use their Great Merchant replacement, the Merchant of Venice, to Buy a City state
The Merchant of Venice Buy City-State will Instantly Puppet a CS


Strategies/Ideas for playing Venice:
Enrico Dandalo's Venice is arguably the best Civ for a One-City Challenge. You should start on Coast, but don't always (I've been landlocked) - you should likely reroll unless you are playing Pangaea, for you need that Coastal position to reach out and trade with other Civilizations beyond your Continent. Start at least one scout on Continents, two on Pangaea, as meeting City-States is extra-important to Venice. You can use your starting Warrior to protect your first Worker from Barbarians until you can get out an Archer to allow you to rush a Wonder or three before you begin exploiting your bonus Trade Routes.

A Diplomatic Victory is the easiest route for Venice given they have great Gold to Ally City-States. Puppeting City-States will take away their Delegates, but the required votes will go down. You should only use Puppeting on a couple of CS in order to buy Cargo Ships there and send them to Venice for +Food. Otherwise, us the Trade Mission to instantly give +60 and Ally City-States. You will have a lot of gold, for every time you research a tech or construct a building/wonder that unlocks a new trade route, you'll get double that amount. Use a ship along with units on the ground to protect those trade routes - destroying coastal Barbarian Encampments near sea routes is effective because it stops them spawning and others around the globe will harass closer targets.

Skip building a Monument and wait out the Culture or hope for +20 from an Ancient Ruin. Use the time you might (with Liberty) build a Monument to instead construct a Shrine when Pottery research is done. Tradition is the best Social Policy opener for Venice given it boosts specifically in the Capital, and your lack of need to build or buy Settlers will give you more flexibility in your choice of Wonders, letting you take advantage of the +15% production toward them heavily. Liberty also seems viable, for you get a "free" Merchant of Venice in replacement of the free Settler, but this is misleading as that free MoV will increase future costs and doesn't make the tree really worth it. The Tradition line just scales better for the later game with its massive growth bonuses, help toward early Wonder Production that will benefit your Society forever, and +1 gold/-1 unhappiness for each 2 Citizens in Venice. Piety would be better, and a whole more more interesting, than Liberty in my opinion but Tradition trumps all for such a small Civ as Venice.

The Colossus is a Wonder I consider highly important for Venice. You don't need to build or buy Settlers, so you can likely unlock the required Iron Working tech with The Great Library. The Colossus will give Venice two Trade Routes instead of one, higher profit from those Routes and +1 GPP toward Merchants of Venice. Of secondary importance is The Hanging Gardens, which is also highly desirable since you have only one City, and the Free Garden (+25% great person generation) comes free whether you're near a river or lake or not.

It's very dependent on who you're playing against and the difficulty, but playing on Emperor I have been able to secure the Great Library, Colossus, then Hanging Gardens in that order by rushing GL and making sure the required techs were done to try to begin on the next as soon as each Wonder finishes, researching Optics (MoV for Customs House) after all three were unlocked for construction. To aid in this, Gold can be used to purchase better production tiles for Venice to work and an Archer to begin offensive against the Barbarians and get CS Allies. Go for a National College immediately after that. The Techs to unlock all these buildings put Markets, Compass, Workshops, and Machinery for the Ironworks within easy reach while you establish some Land trade routes (easier to defend in the early-game) and from this point try to keep the number active at or near the maximum available to you throughout the game.

My getting all three Wonders in a few games to test my strategy was possible with a bit of luck, but playing on a lower difficulty it is definitely doable almost 100% of the time with a good start. I was lucky enough to have a few Forest tiles to chop to facilitate this strategy. +30% Production total to Wonder construction from Religious Pantheon and Tradition led to great success for me. My actual build order for a successful game was something like Scout > Scout > Shrine > Worker > Great Library (Iron Working) > Colossus > Hanging Gardens > National College, obviously getting the tech for them in that order. It is good that you pick up Archery along the way to do City-State quests and protect your lands.

Here's a short list of Wonders that are useful to Venice, ignoring optional things like Religion. It's not meant to be exhaustive, but some of these are important in getting yourself started then securing all the votes for that Diplomatic Win:

As for Religion, you can exert a lot of pressure to Cities surrounding those Trade Route destinations and easily spread your religion, so it's wise to found one with Venice, just be mindful of other Civs' feelings and don't get hostile about spreading it - let it happen naturally by pressing it around another Civ's cities. You'll get quests to spread your religion to City-States, which helps a lot in getting those Alliances, saving gold for those that don't offer good Quests. For a Pantheon, I chose 15% production of ancient/classical Wonders to get the three I so desired, but +10% Growth would be the second choice if there were not 3 camp tiles for extra food, or many Plantations for Culture. For Founder Belief, most likely go for Tithe (Gold), but you should also consider +Culture for every 5 followers in other Civs, since it will help with your Social Policies when you already have so many bonuses to Gold Generation. Only consider the Religious buildings if you will be Puppeting City-States, as you would only be able to build one in Venice.

Getting to Optics quickly can let you use your Merchant of Venice to either conduct a trade mission (short run gold) or construct a Customs House (long run gold). Use the first two for a Customs House because of how scarce gold is in the early-game, to help you buy more buildings over the long run, and follow your own instincts to nab a CS Ally for the third depending on what City-States are around - a CS Alliance can be a huge help early in the game, particularly religous as they greatly speed the Pantheon and first Great Prophet, or Cultured for faster Social Policies.

Patronage naturally comes next for your Social Policies. It will help you keep control of City-States and increase the bonuses from them. Later, having every City-State giving you 1/4 of their Science and giving you more Resources will help your lone City to flourish, experience more Golden Ages, and research the tech you need to stay competitive. The Great People gifts will certainly help, as well. You should be mindful of who you are angering when you Conduct Trade Missions or buy City-State Alliances with Gold. Civs will get more and more angry as you do this, so spread out the damage if they are claimed and try to balance things out with kind acts toward that Civ, while keeping an adequate military to deter or ward off an attack. Else, keep your influence high so that they cannot steal the CS Alliance from you and you are not forced to take them right back, causing a diplomatic hit.

Compass is probably more important to Venice than most new players would realize - the extension of Sea Trade Routes from 20 to 30 hexes, followed by the Harbor which you will build for a further 50% range increase; it can also connect Puppeted Coastal City-States on your Continent (before Compass for intercontinental trade). The Great Galleass you'll get access to from Compass can bombard coastal Barbarian Encampments to protect your Sea Trade Routes while a Mounted unit or Scout runs about to clear them from the map. You can definitely do damage with the Galleass, but certainly have less incentive to attack Coastal Cities than to focus your efforts on Diplomacy with neighboring Civs to protect yourself and generating Gold and Luxuries by trading with them. Try to DoF with direct neighbors but do buy up land if necessary when a Civ settles nearby, because your 3 hex radius is incredibly important with only one City.

Try to be first to found the World Congress and you'll never lose your spot as Host. Gold comes so well to Venice and Luxury resources so plentiful that your City's happiness will be very high, resulting in many Golden Ages. Keep an eye on CS influence and give 250 or 500 gold here and there to keep them around. First priority will be Cultural, then Maritime, Religious, Mercantile, and finally Militaristic. You should be able to defend your lands if attacked, for you can afford to park a military over your important assets - unit maintenance is not that high and you will not be settling near other Civs to make them covet your lands. All in all, be a suckup as you're just biding your time until the World Leader vote, which you can win on the first try if you are careful about maintaining your alliances with each CS.

Later in the game you should definitely adopt Commerce for +25% gold in Venice and later +2 GM points from Big Ben along with its cost reductions, for you will be doing a lot of gold purchasing whether it's in Venice or any Cities you've puppeted. You should be rolling in dough from all the Trade Missions and your natural inclination to use Merchants in your Specialist slots. I suggest you fully explore Commerce to get more out of Gold in the late-game out of Trade Missions and the ability to purchase Merchants of Venice with Faith.

Go for Rationalism as well as you will have plenty of gold for Research Agreements to advance your Science. Since you are likely going for a Diplomatic Victory, you don't need to worry as much about what Ideology you choose so long as you follow Civs you may anger. Order is a safe choice, with Freedom second. As for the World Congress, be careful enacting Sciences funding if another Civ is already angry with you, but definitely Veto Arts funding and even buy others' votes to prevent it for you will get less Merchants of Venice. You should have the most CS allies and can repeal anything you don't like by the time their votes are counting.

If you can avoid War and keep your Science high enough to get key technologies, make optimal use of the double trade routes available, and maintain all those City-State alliances, you can probably win with Venice on a higher difficulty than any other Civ. Many players' first Emperor-Deity win will be with Venice, because they are a very simple Civ to play and the votes will be practically handed to you.



Civilization Bonuses, Unique Units, Strategies and Openings
Sid Meier's Civ 5 is a deep strategy game. I created these individual Civilization Guides to highlight the strengths of their specials and unique units. If you have an opener or tip for playing this Civ that you would like to share with other readers, please use the comments form below. Some Guides are in need of update and will be improved to a new standard of quality or altered to reflect gameplay changes in G&K and Brave New World.
AmericaArabiaAssyriaAustriaAztecBabylonBrazil
CeltsChinaDutchEgyptEnglandFranceGermany
GreeceThe HunsIncaIndiaIndonesiaIroquoisJapan
KoreaMayaMongoliaMoroccoOttomanPersiaPoland
PolynesiaPortugalRomeRussiaShoshoneSiamSonghai
VeniceZulu

Share Tips and FAQs (21)

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Redmond Jennings says...
That was fun! I recommend using your control over the world government to impose the Standing Armies Tax. As Venice you'll have a tiny military and a lot of gold; most of the other empires won't be so fortunate. Without harming yourself much, you can force them to either demilitarize or trade off something else and either is to your advantage. Only downside is that it's unpopular.
25th June 2014 1:20am
Yarden Akin says...
I actually ended up having the largest standing army in the game. This is because I had a bunch of militaristic city states as my allies for a really long time, so they just kept gifting me *****. I never spent any production on an army, yet mine was the largest in the world. And I was playing with Greece, Mongolia, the Celts, France, Norway, Arabia, and Russia. Not exactly peaceful people.
2nd October 2016 1:39pm
Redmond Jennings says...
Also, bans on luxuries should throw the other empires into turmoil while your low unhappiness from only one city keeps you immune.
25th June 2014 1:52am
PasteKBrain says...
Very nice guide. And very fine advices from Redmond as well.
A fun time in Civ 5 to you two and you all reading this guide.

PasteKBrain
26th June 2014 6:00pm
Bill W says...
Venice is one of my favorite civilizations. The extra gold can buy almost anything in game with CS alliances you can buy culture, faith, buying units and buildings converts gold to production. Buying markets mints and cargo ships buys more gold with your gold! The SP that allows double gold from merchant missions is really nice, 2,000 gold early on plus 60 influence.
Admin:
I edited this page, because I didn't really talk about how important it is to puppet a couple of CS to send Food Trade Routes to Venice to help substantially with growth and thus science output. You could also send Production to help wonderwhore, but Food will help with both.

My initial assessment saying you should make Customs Houses is kind of wrong with them. I might make one or two, but really they make so much gold from the trade missions that it's hard to recover that amount in the long-run with a CH. I think puppeting 2, maybe 3 is the most important thing, along with getting Forbidden Palace.

I really need to play them again, and might make it a Deity OCC. I won one of my first hard games with Venice and enjoyed the peaceful playstyle and accumulating massive amounts of Gold.
3rd July 2014 9:54am
sharkman says...
Great, great civ. After only playing some warmongers civ, discovering the venice diplomatic win was a great experience.

However, i'm a bit newbie to the game and found out that i was buying each CS one after one another thank to my Great Merchants. This resulted with a lot of unhappiness due to the high number of puppet CS and population, and i guess that the downside is that the CS i bought can't vote for me ?

How many CS do you advice to buy ?

Great site, by the way, best guides i've found on this game.
Admin:
I would buy only 2-3 to get the food/production trade routes and connect to other Civs for +Science/Gold with the rest of them. Better to take Militaristic if you can afford it, since they have more Units and you deny other Civs the free Units every 17 or so turns.
9th July 2014 4:32am
Redmond Jennings says...
You didn't find it harder to muster the megamajority of votes for World Leader after puppeting a few City States? I'd think it would be easier to snatch a few cities from a foundering empire and leave the CS's unmolested. But I don't play at your level and I like to fight.
13th July 2014 1:24am
Mike says...
I must be bad at this. I am having trouble generating gold in the early game. So I'm not able to purchase some military units to fend off the civs who see me as weak. If I concentrate on a military I can't get the wonders out. Also hampering gold with unit maintenance. This in combination with being unhappy is really making things tough. Should I make my first MoV puppet a CS? What do you usually get out military wise?
29th September 2014 10:36am
David says...
I played Venice for the first time yesterday. Initially I was all, trade with people, be friends, get money, diplomatic victory.

Then, in the late medieval period I looked at the cost of landsknechts. My neighbours are now entirely Venice, though I left them a city each so I could keep my trade bonuses.

Hilariously, world congress started at this time, and Polynesia, which I was in the process of invading, begged the congress to enact a standing army tax.

I think the argument went like,
Sweden: Good idea, then they can lose all their money and we can be awesome.
Everyone else: No, Venice is on the same continent, and we want a big army to defend against it.
Polynesia: I don't care about your big armies, I am literally being killed by Venice here!

Needless to say, the motion did not pass, and I am now setting my sights on Austria, my eternal city state rival.

Sweden, the only civ on a different land mass is just denouncing me from a distance.
27th January 2016 9:34am
mushysnugs says...
the great thing about this civ is the only thing i have to produce after the first shrine is wonders i buy everything else so first congress always enact the policy that makes wonders produce culture after that even on deity i am pretty much unstoppable hell i can just buy off all the votes i need wich with the forbidden palace is one civ
11th August 2016 3:43am
Redmond Jennings says...
Isn't it hard to squeeze a diplomatic victory if you've puppeted City States? I'm not on your level, but I'd think it'd be easier to pick off a few cities from an empire that failed to really get going. But I'm just an ornery SOB who's never played a peaceful game of Civ in all these years.
Admin:
You can do it without getting any Warmongering penalties that way, and those can haunt you the entire game. Taking a couple of City-States will make it a touch harder, though for every CS lost the number of delegates required goes down by one. I think it is that way - not 100% sure. The problem is that they are worth 2 votes. So you could make up for those 2 with Forbidden Palace, as well as Globalization tech to get delegates from diplomats in other Civilizations.
12th July 2014 8:09pm
Redmond Jennings says...
True. What if someone declares war on you and you ravage his or her armies and tile improvements without taking any cities. Demand a couple junk coastal cities in the peace treat? Would that work, if you hit hard enough, and would that get you out of warmonger penalties?
7th August 2014 12:41pm
Redmond Jennings says...
Another cool thing about being Venice and therefore not having to worry much about happiness (only one city, lots of imported luxuries) is that you don't mind being in a minority ideology. I was Freedom, two civs were Autocracy and two went for Order. Although I had a healthy culture this should have caused me massive problems but because my happiness was so high it didn't really matter if public opinion was against Freedom, whereas every other civ with an ideology was hurting from mine. Especially after I used my CS allies to push Freedom through the UN as the global ideology.
10th August 2014 2:25pm
TheDarkLordFluffy says...
Thank you for the help! I found that switching to tradition helped a lot. I must see where this takes me, as I have yet to really progress in a Civilization V game using tradition.
Admin:
Oh yes, there is literally no better tree for when you only have 1 City to work with.
10th July 2014 5:10pm
Redmond Jennings says...
Unless you're the Shoshone I suspect that Tradition is almost always the best opening policy. I only started with BNW but I've read that Liberty used to be stronger than it is now.
13th July 2014 1:35am
TheDarkLordFluffy says...
My word, Now that I am in the Atomic era, I am dominating the world congress with...I think half the votes. I'm getting enough culture for my tennets for freedom. I've teamed up with my younger brother, so for something for both, we went freedom. Still, I have four finished social polices, going tradition, patronage (thank you for those suggestions, they made SO much of a difference)Aesthetics, and then commerce. I dominate with over 700 Gold per turn.
14th July 2014 2:39pm
Alexander the grape says...
Note: You can't liberate a city Venice has bought, so you will always get the warmonger points.
9th May 2016 1:22pm
Jack says...
One problem I ran into in my immortal game with Venice is that I got my writers guild out early and pumped out great writers to fly through social policies. This came back to bite me, because every time a great writer was born, it increased the amount of GPP needed for an MoV. Around 1300 AD it's taking about 1050 GPP for my next MoV. Do you happen to know the mechanics behind Great Person Production?
12th September 2014 11:04am
Bush Leagues says...
I think you might be mistaken, Jack. writers, musicians, and artists do increase the counter, but only for their own "group". I basically separate the groups into "the sciences" (scientists, engineers, and merchants), and "the arts" (writers, musicians, artists).

Basically, spawning one from either group increases the cost of spawning all three from their group. So if you create a MoV, engineers and scientists will also be more expensive. So writers would have made musicians and artists more expensive, but should not have affected MoV spawn rates.

Carl has a guide on great people already made, found here - http://www.carlsguides.com/strategy/civilization5/greatpeople/

Best of luck to you in the future! Don't give up on Venice, they are almost certainly my favorite civ.
1st October 2014 11:17am
Michael says...
So, if I wanted to win the One City Challenge with Venice, does this specifically mean I cannot puppet? That's how I interpret 'own or control'.

I mean, I've won with Venice and not gotten that achievement, so no-puppeting must be the difference. Thoughts?
25th March 2016 10:57pm
Blake says...
How the hell do you get any wonder on diety, I cant get any wonders on immortal even with 30%+ wonder construction
13th October 2016 7:32am
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