Carl's Civ 5 Guide
for Civ 5 Complete, Gods & Kings, and Brave New World DLC

Civilization 5 Domination Victory

Winning by Capturing all Capital Cities in the Brave New World DLC

The Civ 5 Domination Victory Screen
Civilization 5: Brave New World Domination Win


The Domination Victory requirements of Civ 5's Brave New World have received a much-needed upgrade since the initial release of Civilization V. Once upon a time, you only needed to be the last player controling your original Capital. This led to some cheap victories that could even happen on accident if opposing Civs have been at war. Now you must control all original Capital cities to earn the victory, and it's a much better system overall. This Guide will offer tips and strategies to help you win the world through war and capturing Capital cities while keeping your own Civ happy and productive.

At present, the Civilopedia is incorrect in stating the victory requirement and lists the original. This Guide's description of the condition is accurate and the Civilopedia will be eventually updated with a patch. The original requirement stands for people without DLC, but with Brave New World you will need to control all original Capital Cites. This notice will be removed when the Civilopedia is updated.
Showing the current Capital Cities and their current owners
The Victory Screen will show who controls each of the original Capital Cities required for Domination


Domination Victory Details
To win, you must control all original Capital Cities. Only the original counts, meaning that if any other player has lost their Capital, you must take it back from its new owner through War or Diplomacy. The replacement Capital of the victim Civ gets the bonuses of a Capital, but can be razed unlike a normal Capital City. This new Capital won't matter to your victory, you need to conquer the original. To see who controls each of the Capitals you must control to win the game, press F8 to see the Victory Screen.

The Importance of Production and a Science City
This is a simple tip for most standard games. Players starting out with wider empires won't have this problem so much, but those starting small will. Domination Victories on even mid-size maps take quite some time now, so it is wise to have at least one high-population city and another dedicated to production of your units and your military wonders that has a modest population itself. With a granary built, you can use up a Trade Route and build a caravan to send your Production city food to keep it growing. You need Science to keep your Military current and Workers to improve your cities to keep happiness up as your cities grow. Research Agreements can help with that, but those gold can also be spent to purchase or upgrade existing units as you advance. A city that can produce military units quickly that has a Barracks, Armory, and Military Academy along with some of the great Military Wonders can singlehandedly produce a powerful military for you in just a couple dozen turns, while the other advances your society and sciences.

The Autocracy Ideology has plenty of great Tenets for players seeking a Domnation Win in Civ 5
The Autocracy Ideology is great for a Domination Victory in Brave New World


Social Policies and Ideological Tenets
If you plan to wage War early, Honor is the obvious choice - adopting it, at least. You'll earn Culture for killing Barbarians (particularly potent with Montezuma), as well as getting your units valuable promotions. You can then choose to move on to Tradition or Liberty to take those. I, myself, prefer Tradition so that the Capital will grow, provide Gold, and reduce unhappiness - but Liberty could be good for situations where there is a lot of great land available to you. Filling out Honor is a good idea for a deliberate attempt at a Domination win, for the reduced unit upgrade costs and bonus Experience from combat.

I've enjoyed maxing Honor with Montezuma, creating a large force while playing a high population Civ with a lower number of cities (aka Tall). Barbarian kills drive my culture up quickly, and prepare for real war with other Civs by later upgrading the Jaguars. Jaguars keep their movement and combat bonus when upgraded, making for some awesome Spearmen or Swordsmen a little later in the game. When ready to take over the world, Annex good cities and puppet the rest. I don't Raze unless a city is totally useless - it pisses off other Civs too much and I don't like multi-faceted wars.

As for Ideological Tenets, assuming you have not won before they're in play, Autocracy is a very solid choice. You can score some great bonuses with +25% Military Unit Production and +15 experience, reduced unit maintenance costs, doubled strategic resources to support an advanced army, and a level 3 Tenet called Clausewitz's Legacy, a +25% attack bonus for 50 turns after taking it. That massive bonus should send you on your way to grabbing the last Capitals in the game if you time it well. If you want to reduce the effect, try to

The Statue of Zeus is one of the best Wonders for a Warmonger in Civilization 5: Brave New World Expansion
The Statue of Zeus is very helpful for Winning a Domination Game


World and National Wonders
The following Wonders can help a lot with a Dominaton victory by directly boosting your Military. There are many others that can be applied to this type, but these are my favorites to build when trying to conquer the world. The timing of these are pretty spread out, so you should be able to stack them all in one city, providing for a massive bonus to newly created units!

Don't Ignore Religion
Going for Domination, it might be easy to overlook the Religious features that are brought to Brave New World from the Gods and Kings DLC. Building just a couple of Faith structures, founding a Pantheon to get an initial bonus, and using your first Great Prophet to found a Religion, you can get some very handy bonuses for warmonger play. Several Pantheons stand out, such a Goddess of Love, which will boost happiness for each city you have with a population of 6+.

It gets better when you actually found the religion with a Great Prophet. Founders can take Tithe to get +1 gold for every four followers, giving support for a larger military and encouraging you to spread belief a little. For Follower beliefs, I like Pagodas. They provide +2 happiness when built in a city (with Faith). Toss one of these in each of your cities and it'll help with size problems as you conquer new territory. If you actually succeed in Enhancing your Religion during a Domination game, you could even grab Just War to get +20% combat strength near enemy cities that follow the religion - send in a missionary and proceed to attack! This is just an example of how you could use Religion to aid your conquest - overall there are many great boosts available, and they'll passively aid all cities following the religion.

Comparing your military with that of other Civilizations in Civ 5
The Military Comparison on Civ 5's Demographics Screen can help you pick targets


Picking Your Targets for War
If you've played intelligently and built a Scout or used your Warriors to explore your Continent, you will often know the location of several nearby Capitals that are potential targets for your hostility; there are some things to consider as opposed to irrational Wars are often waged over territory, and you will generally want to start along your borders to extend your own. When multiple Civs border you and you don't know their exact military numbers, you can get a good idea where you stand vs the rest of the world by selecting Additional Information in the top right and viewing the Demographics Screen. It will rank your Military vs the other Civs in the game.

Select targets that have access to strategic or luxury resources that your Civ needs. This can also affect other Civs, as they will no longer be able to trade them. Sometimes a Capital borders your land and is an easy target. When you bother to go to War, go after high-value cities that are already grown. You can nullify an enemy Civ without fully defeating them by taking their high-pop cities that have great works, good production, and even take control of World Wonders.

Bear in mind any diplomatic agreements between Civs. You can always try to improve relations or even get the Civ with a defensive pact to break ties. You may even get them tangled up in War with another Civ by negotiating, starting a World War of sorts - but you're the puppeteer and have a goal in mind, grabbing that Capital and moving on to the next. Unfortunately, the negative diplomatic effects of being a warmonger last quite some time in Civ 5, so prepare to keep your ill reputation for an Era or two.

Attacking a Capital City with a Siege Engine to reduce its hit points in Civilization 5's Brave New World Expansion Pack
Siege Engines can help when attacking a Capital City, but aren't always necessary


Negotiating Peace? Usually.
When you have taken a Civ's Capital City and any other high-value targets you want, consider negotiating peace so that you can move on to the next. It is rare that I actually bother to completely wipe out a Civ. It takes time and often leads to further anger by other Civs and City States, especially if the victim has been pushed to a snowy tundra Capital size 5. Why bother?

Annexing cities will add far more unhappiness to your Civ, as those cities start without buildings and do not contribute happiness, will possibly dropping you to the red. You usually do want to Annex Capitals, as they're usually big or have a load of potential to generate Science to keep your Military modern. Negotiating a peace treaty and scoring some of the warring Civ's remaining luxuries can let you mitigate this until you are up and running. Keep thrashing their Military and putting pressure on them until they cave and give you everything to just.. please.. stop killing them!

Later, buying Courthouses with gold is a good idea to instantly help with this problem. Essentially, taking too much land in one war can slow you down and prevent city growth, which will reduce your Science output over time and that's no good. Keep an eye on your Happiness level and use Prevent City Growth to stop some cities growing and Unhappiness getting worse. Let the City focus Food until it's down to one turn, then stop growth and put Citizens on Science, Production of Buildings, or Wealth.

Share Tips and FAQs (19)

Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers.

Auto Tragic says...
Just wanted to say man, this stuff is killer and the work you're putting into it is awesome. Keep up the good work!!
Admin:
Thanks, always trying to put out new pages.. still 30 or more to go :)
27th February 2014 6:29pm
MoridinSubtle via Reddit says...
One thing I like doing is combining the Brandenburg Gate (the Autocracy tenet which gives +15 experience works here too) with the Barracks, Armory, Military Academy and Alhambra. This gives me units starting with Drill I and 60 experience, which translates to 3 free levels. Use the levels to get Drill II and Drill III, and you can use the last free level on March or Blitz, whichever you prefer. Instant Blitz units are incredibly powerful.

Or you can use the same tactic to go Drill II Medic Medic II as well, if you need a healer or two. Another option is to go for the Siege as you pointed out, and then Cover or whatever other promotion you like. Starting out with 60 xp and Drill I makes units quite versatile.
2nd August 2013 4:45am
Claus says...
I just tested it and Artemis seems to only enhance the production of Archers(til Bazooka) but no siege weapons.
Admin:
Right - siege is their own category. I edited the page, thanks!
25th July 2014 4:37am
Chaness says...
i am impressed with the tips. But my question is, all of the other civs would treat you as warmonger and completely denounce you. together, they declare war on you and its hard to cope with that. So can you give me some tips to prevent the other civs from denouncing you? or should I make friends with another warmongers too?
Admin:
Yeah, making friends with other Warmongers can help, as well as making friends with their friends. Diplomatic boosts, like voting for their proposals, also help to some extent, as you'll reduce the likelihood a Civ will join a coalition against you. It can be very hard if you're on the warpath, but you should have a military capable of fighting them off. Some wait until lategame or at least Artillery to avoid these issues, and I don't blame them. Going for total domination early is not an easy task unless the game difficulty is low.
10th September 2014 3:36am
dyspeptic says...
I haven't tested this at higher levels (except on all-war scenarios Mongols and Vikings), but at Prince/King you can actually influence which unit a defending city will target. Based on my experience, the AI will destroy a unit first if it can, then go to damaging the next most damaged unit. This is helpful in several turn sieges where you have vulnerable trebuches or cannons and you want the AI to waste turns attacking a slightly damaged but fortified longswordsman or rifleman-just send the melee into range one turn before the squishy artilleries and the AI will focus fire on them. Note that this works even better if there is a medic nearby to extend the life of the melee unit.
17th March 2014 2:36pm
Hothead says...
I have found that once you can get nuclear missiles and XCOM units, have a spy in the city, nuke the city a couple times, then surround their city with XCOM units by parachuting, ending the turn, then having all of the XCOM units attack as soon as the next turn begins is an easy way to capture entire civilizations. This strategy is really nice with Catherine and Autocracy because Catherine gives you double Uranium and the Autocracy gives you double also, so a Uranium source that is normally only 2 will end up giving you 8 Uranium.
Admin:
Definitely a late-game tip, but a solid one for someone who is nearing the end and hasn't won yet. In any case, you can weaken cities from afar with bombers/artillery/nukes/missiles then use units like xcom/paratroopers to drop in (a few offset losses) and capture a City the next turn. I haven't had to use nukes so aggressively, but it definitely sounds fun (and pretty). Thanks for sharing :)
13th October 2013 5:55pm
CanuckMonkey says...
I notice that you have the "Temple of Artemis" listed as a Wonder to build for the domination victory, but in BNW this wonder doesn't seem to exist. I never played vanilla, and only briefly played G&K before picking up BNW, so I don't know if it was replaced with something else or removed or what. Thought you'd like to know, anyway!
Admin:
Temple of Artemis, Mausoleum of Halicarnassus, and Statue of Zeus all originally came with the Wonders of the Ancient World DLC, which includes Scenarios. You probably get Statue of Zeus with BNW whether you have that or not, given it is the perk of opening Honor.
26th February 2014 5:54pm
notsure says...
Im planning to get bnw soon but im not sure what civs/units would be most effective at crushing AI's, any suggestions?
Admin:
Assyria and the Zulu come to mind for direct Domination bonuses, while Poland is great at everything because of their extra policies - they can afford to go down Honor or Commerce to help with fighting/funding Wars. They are also reputed to be the best, most flexible Civ period.
28th July 2014 2:36pm
MaxKillington says...
I just wanted to let you know that, contrary to what you have written, when you purchase BNW, you do NOT get the civs that were added in the G&K DLC. You do however seem to get all the updated content/gameplay additions. Just FYI. Keep up the great work dude!
Admin:
Thanks a lot for the compliment and for making sure the info is accurate - I updated the page with your correction. I hope to provide links to the Civ DLCs on Steam from this list or the individual Civ strategy guides so people can pick them up (or some bundle that will be permanent). I'm a little annoyed that I got into developing this just months before the Fall patch will release, forcing me to go back and change a lot. Thankfully, Firaxis seems to be very thorough in listing the changes they make, so editing the Guide shouldn't be too tough. I'm dedicated to the project, so will definitely keep on rolling out new pages, but the Civs are definitely taking time to learn when I want to give accurate information and sound advice. Appreciate the feedback :)
1st September 2013 4:06am
Incubuster says...
In deity, the best way to win a domination victory would be to avoid early wars, and race the AI for world wonders. Make your cities tall, at least 5-6 cities. Have ample units to defend against barbarians and for exploration (not more than 10). Be a good neighbor,a friend to all, and if you have enough resources try to make them war with each other using trade. in late game, train 7-10 X-COMS and 10-15 Stealth bombers and when you have unlocked order and have a clausewitz at level 3 tenet, use this combo to capture their capitals. Of course you should have a spy in the capital you are about to take to serve as the eye for your bombing raid and paradrops. Its over in 2-3 turns.
14th August 2013 10:55am
Eriksoln says...
Twice I have gotten this ending, but I did not take any other Civ's. Capitals.

Anyone have an explanation?
23rd December 2015 11:09am
fox.the.apprentice says...
From the guide:
"The Domination Victory requirements of Civ 5's Brave New World have received a much-needed upgrade since the initial release of Civilization V. Once upon a time, you only needed to be the last player controling (sic) your original Capital"

This means if civ #1 takes everyone's capital but yours, and then civ #2 takes his capitol, you are the only person left with your original capitol and therefore win. This was fixed with either major DLC, but if you still have vanilla then it still applies.
12th January 2016 3:05pm
dairyboy says...
Great tips! Thanks for all the hard work of sharing!
7th September 2014 10:51pm
artistiniraq says...
Using religion for this strategy is powerful. Found one early and pick up (Divine Something?)faith 2+ for every wonder, (Holy warriors) use faith to purchase pre-industrial land units and (Just War)20% combat strength against enemy cities following this religion. Couple your beliefs with the combat boosts of Honor tree and supplement religion even further with Piety and you've got one purifying religious juggernaut. JFD's Hitler mod with this strategy is very nice.
1st July 2014 9:30pm
CrayonEater says...
Thank you so much for those guides. Helped me a lot.
Wins that were long and stressful, became a lot easier now. A lot of those mechanics are kinda scattered around wikias, reddits, forums as you said, and having all in one place and with your personal experience, is great.
Keep up the good work, and once again, thank you!
Admin:
Glad it is so helpful to you. I will keep it up, my intention is to finish but I was pulled away to work on my Sims 3 Guide, which always has to take priority because I work with a team there. Now I'm about done and returning to work on this Guide, so will make some major progress over the Holidays... if all goes as planned, that is.


-Carl
22nd November 2013 5:51pm
hector says...
Though I have not place BNW as yet. While playing on the other 2 games I have found playing with Bismark has an advantageous especially its feature 50% chance of barbarians joining you. This frees up a lot of time for your cities by avoiding to produce new military units. Particular helpful in early and midgame scenarios where you have a lack of time or money to either build or buy new units.
Admin:
Thanks for sharing. I haven't yet written a revised page on Germany, but do like their Civ Bonus myself and will enjoy playtesting them. I'm sure I'll get around to updating them this month as improving the original 19 Civs' pages are high on my to-do list.
22nd September 2013 7:19am
Ty says...
I always thought that the belief that give gardens 2 happiness had a lot of potential. Cause later in the a game you can literally pop them out in less than 5 turns with many of your cities even if you're not playing a domination game
1st November 2015 12:49am
David nicholas says...
Thanks for the tips
22nd April 2016 2:20am
DangRus1 says...
Thanks
22nd April 2016 2:25am
Page 1 of 1

Join In

Captcha
Refresh
 
Enter code:
 
Remember my name and email for future contributions.
 


Search the Guide

Popular Guides


Civilizations
Research & Science Output
Culture & Tourism
Civ 5 Tips
Cities & Citizens
Ideologies
Religion
Social Policies Wonders