Civ 5 Gods and Kings Follower Beliefs |
Belief Name | Game Description | Tips and Strategies |
Asceticism | Shrines provide +1 Happiness in Cities with 3 Followers. | You're better off choosing one of the Faith-purchased Buildings than taking this, for they can give you culture and Faith in addition to Happiness and you will get plenty of Faith to buy the buildings in all your Cities over time. |
Cathedrals | Use Faith to purchase Cathedrals (200 Faith) | Cathedrals give +1 Happiness, Culture, and Faith but also feature a Great Work of Art slot, valuable in the early game due to scarcity, that is guaranteed to give +2 Culture and +2 Tourism that may be upgraded with later Social Policies. It is a good way to fit early works of art for Theming Bonuses |
Choral Music | Temples provide +2 Culture in Cities with 5 Followers | Like a few other bonuses, this will give you an early return on investment but in the long-run it'd be better to be able to build a Religious building that gives you more bonuses. |
Divine Inspiration | Each World Wonder provides +2 Faith in a City | I like this in games when I will chase many Wonders, and it pays off very well when I succeed in doing so. I recommend it if you're playing Egypt or combining with the Pantheon/Social Policy to get extra production toward Wonders. You may get this in combination with those boosts, then take +15% Production when you enhance the Religion to help you build even more Wonders. |
Feed the World | Shrines and Temples provide +1 Food each in the City | As redditor daltin pointed out to me, this is better than I initially first believed when compared with Swords into Plowshares. This gives you a flat +2 food per City, while Swords into Plowshares would need you to have a surplus of nearly 12 food to give the same effect. Turns out this is the best direct boost to growth rate available from Religion all on its own and will help throughout your game. |
Guruship | +2 Production if the City has a Specialist | By the time Cities all have Specialists to take advantage of this, the +2 production is not as significant.. though I will say that a Workshop stationed with an Engineer is great coupled with this, along with Religious Community for early-mid development, it just loses usefulness by the late-game. However, for early-game Domination, it can really work out for you! |
Holy Warriors | Use Faith to purchase Pre-Industrial Land Units. | This should specify Military, because you can't get Caravans, Workers, or Settlers from this, but that doesn't make it useless. Civs that are warlike and choose to rely heavily on Faith will find that Faith costs are about 2x the hammer value of a Unit, so 80 Faith buys an Archer - and that's quite easy to come by. It can help significantly in early war, so do not overlook this Follower Belief to help you fuel aggressive play. |
Liturgical Drama | Amphitheaters provide +1 Faith in Cities with 3 Followers. | Absolutely horrible, skip and find something much better for your Civ. |
Monasteries | Use Faith to purchase Monasteries (200 Faith) | Monasteries give +2 Culture and +2 Faith, but lend an additional +1/+1 for each Incense and Wine worked by the City - incredibly potent with the Goddess of Festivals Pantheon, so definitely use these when you find yourself on a strong wine/incense start. |
Mosques | Use Faith to purchase Mosques (200 Faith) | Mosques give +3 Faith, +2 Culture, and +1 Happiness and have nothing else special about them - they are just balanced to give more Faith than the other building options. |
Pagodas | Use Faith to purchase Pagodas (200 Faith) | The Pagoda is the most balanced building, giving +2 each to Faith, Happiness, and Culture for a City |
Peace Gardens | Gardens provide +2 Happiness in a City | Gardens can only come to Cities next to Rivers/Lakes and are not available until Theology. The Hanging Gardens does guarantee a Garden in a City despite its location, but this is a rather weak bonus compared to others here - go with Pagodas if you want +2 Happiness and you'll grab +2 Faith and Culture to boot. However, if you always have access to Gardens because of City placement, it can be great. You may also try this with Indonesia, as their Candi can be built in any City! |
Religious Art | Hermitage provides +5 Culture and +5 Tourism | Now, this isn't much unless you are building your Hermitage in a City that is intended to be a Tourism powerhouse - look at the Cultural Victory page to see just how much you could bump this. It is a rather situational selection here, while others provide more flexible bonuses. |
Religious Center | Temples provide +2 Happiness in Cities with 5 Followers | I'll repeat what I said for Asceticism - You're better off choosing one of the Faith-purchased Buildings than taking this, for they can give you culture and Faith in addition to Happiness and you will get plenty of Faith to buy the buildings in all your Cities over time. |
Religious Community | +1% Production for each follower (max +15%) | 15 Followers in a City will take a long time coming, so for a while you will only see +5% production or so in the bulk of your Cities. Later, it really shines - so I do recommend this one if you have other means of generating culture/faith and don't need the religious buildings so much. |
Swords into Plowshares | 15% faster Growth if City not at War | Knowing now how much better Feed the World is than I originally thought, I would only pick this Follower belief in combination with that or on its own for a One-City Challenge (or while playing Venice). |