Carl's Civ 5 Guide
for Civ 5 Complete, Gods & Kings, and Brave New World DLC

Civilization 5 Religion Guide

Enhancer Beliefs in G&K and BNW

Civ 5 Religion Guide - Gods & Kings and Brave New World
Converting & Religious PressurePantheonsFounder BeliefsFollower BeliefsEnhancersReformation

When you Enhance a Religion with the second or later Great Prophet, you get to choose your second Follower Belief and one of the below Enhancer Beliefs. Many of these are geared toward help you spread your Religion faster or further, and almost all have their merits.

Civ 5 Gods and Kings Enhancer Beliefs
Belief NameGame DescriptionTips and Strategies
Defender of the Faith+20% Combat Strength near Friendly Cities that follow this ReligionNot a bad pick if you are playing Peaceful and anticipate you'll need to fight off invaders at one time or another. Other options here will give you much more flexibility and may ultimately lead you to have a better military etc. so it's not that great a bonus.
Holy OrderMissionaries and Inquisitors cost 30% less FaithI would only select this Enhancer if playing on a very large map, knowing I would need many Missionaries to effectively make mine the dominant Religion. It may help speed up the process, significantly while the other passive options give you a faster spreading Religion and more freedom in what you'll spend your Faith on.
Itinerant PreachersReligion spreads to Cities 30% further away.I think I like this best, as more Cities can exert pressure sometimes and it'll outdo the Religious Texts early on, when I want my Pressure to begin building faster. It kind of depends on the lay of the land. With many Cities clumped together I may prefer Religious Texts.
Just War+20% Combat Strength near enemy Cities that follow this ReligionSpread your religion to the enemy, expect them to get hostile anyway, and capitalize on them following your Religion by pounding their Cities with a faith-purchased Army. It's a very fun Enhancer to select for a Domination Win.
MessiahProphets 25% Stronger and earned with 25% less FaithWhile it can save you hundreds of Faith on Great Prophets, it'll probably fall short compared to others here when you are generating them far less frequently in the later-game. You'll also not be spending Faith and saving up for them - the choice is up to you how useful this is. The Conversion Strength barely interests me. I would choose this if I wanted more Great Prophets to make many Holy Sites, which is situational to an extreme, relying on me maxing Piety Social Policies.
Missionary ZealMissionary Conversion Strength +25%Helps Missionaries get around a little better without Open Borders, but their Conversion strength is already quite bad in Cities with another Religion already entrenched. It's better go with a passive boost and be strategic about spreading your religion than rely so heavily on Missionaries.
Religious TextsReligion Spreads 25% Faster, 50% with Printing PressIt is on par with Itinerant Preachers when you research Printing Press and get +25% more out of it, bringing it to 50% faster or 9 pressure per City. Pick this or Itinerant Preachers and you're unlikely to be dissatisfied.
Religious UnityReligion spreads to friendly City-States at double rateThis will help you complete quests to spread your religion there, and help guarnatee you can have Majority Religion in all City-States, which can help a lot depending on your Founder Belief. When many City-States are near to each other, they can cement your Religion by exerting pressure back and forth together, and ultimately converting other Cities nearby - so, you can use City-States to help you spread your Religion to other Civilizations peacefully.
ReliquaryGain 50 Faith each time a Great Person is expended.This is a pretty awful pick, honestly. By mid-game I'm getting 50 faith per turn, anyway and that's hardly going to help me buy more. Messiah would be better than this, giving you more Holy Sites and consistent faith per turn.


Previous: Follower Beliefs  |  Next: Reformation Beliefs


Civ 5 Religion Guide - Gods & Kings and Brave New World
Converting & Religious PressurePantheonsFounder BeliefsFollower BeliefsEnhancersReformation

Share Tips and FAQs (4)

Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers.

Jonnie Law says...
First off, great guide! I'm definitely going to need to check out the other ones you've written.

The reason for my comment, though, is due to your description of reliquary. AFAIK, this applies to any great person, not just prophets. Just curious if you were aware of that and if not how that might change your assessment.
Admin:
Thanks for bringing it up. I stand by that, as I do say great people and not just prophets. It works for any great person as you suggest. It could be very good in the early-game to help with faith generation and getting faith buildings/units in your cities faster - particularly when you are in the classical/medieval era, getting great artists/writers/musicians and having those born fairly regularly. Late-game, it definitely stinks for an enhancer though. I mean, you'd have to expend 6-8 great people to get enough for one missionary. It's DEFINITELY not a useless belief, I just think long-term and think there are usually better enhancers available unless you are founding a religion last.

Most people are going to go with Religious Texts or Itinerant preachers, but given it's first come first serve, some might get forced to pick from some less-useful enhancers and hopefully this commentary will help them see the pros/cons of this one.



16th January 2014 8:51pm
Graham842 says...
I just find religious texts much more overwhelming... gives the upper hand in an even pressure battle although granted an extra cities weight that is further away can also help I have the options of using trade routes/missionaries to help there while I do not have that flexibility with pressure
22nd January 2016 7:14am
ShinigamiKenji says...
Depends on the map and Civ. I prefer Itinerant Preachers if my religion is likely to spread, and there is a city-spammer or I'm going wide myself. The combined pressure can easily surpass 100 per turn in my core cities, rendering even Great Prophets almost useless near my capital. I've even de-converted Holy Cities without a single missionary, though this is an extreme case.

Religious Texts are nice if I'm planning to use my Trade Routes for money (Arabia gets particularly stronger with this belief), there are strong rival religions (particularly Celts or Ethiopia around) or many tall-builders such as India.

I've rarely used the others, though. I once tried Religious Unity, but I think I'd rather get one of those two, anyway.
27th August 2016 9:02pm
EricS says...
I have a scenario where I don't want to spread my religion like crazy. My immediate neighbors have 3 pantheons that bleed into my lands (sun god, desert folklore, religious idols) and I have open sky with Piety policy tree. My lands are half desert, half jungle/plains and the cities closest to the civ with religious idols has 4 gold mines. My religion is (Byzantium extra belief: founder) Initiation Rites, Interfaith Dialogue, Cathedrals, Holy Warriors, Heathen Conversion. I think that Holy Orders is perfect in this scenario because every time I convert a city with the missionary I get 100 gold and 10 science per foreign follower until it is converted. If I find some barbarians along the way (including settlers and workers) I can setup a distant force with my missionary( especially in arctic regions) or give the units to city-state or weak civs to form alliances in world congress. Basically with Holy Orders and this setup I explode in the Middle Ages with Byzantine Cataphracts/Dromon and a hoard of barbarian allies as well as enormous amounts of immediate gold to upgrade the barbarians and science at the expense of established religions. P.S. I dare you to start with religious text... Thanks for the science by the way I am about to conquer you ;)
11th February 2016 4:19pm
Page 1 of 1

Join In

Captcha
Refresh
 
Enter code:
 
Remember my name and email for future contributions.
 


Search the Guide

Popular Guides


Civilizations
Research & Science Output
Culture & Tourism
Civ 5 Tips
Cities & Citizens
Ideologies
Religion
Social Policies Wonders