Civ 5 Gods and Kings Enhancer Beliefs |
Belief Name | Game Description | Tips and Strategies |
Defender of the Faith | +20% Combat Strength near Friendly Cities that follow this Religion | Not a bad pick if you are playing Peaceful and anticipate you'll need to fight off invaders at one time or another. Other options here will give you much more flexibility and may ultimately lead you to have a better military etc. so it's not that great a bonus. |
Holy Order | Missionaries and Inquisitors cost 30% less Faith | I would only select this Enhancer if playing on a very large map, knowing I would need many Missionaries to effectively make mine the dominant Religion. It may help speed up the process, significantly while the other passive options give you a faster spreading Religion and more freedom in what you'll spend your Faith on. |
Itinerant Preachers | Religion spreads to Cities 30% further away. | I think I like this best, as more Cities can exert pressure sometimes and it'll outdo the Religious Texts early on, when I want my Pressure to begin building faster. It kind of depends on the lay of the land. With many Cities clumped together I may prefer Religious Texts. |
Just War | +20% Combat Strength near enemy Cities that follow this Religion | Spread your religion to the enemy, expect them to get hostile anyway, and capitalize on them following your Religion by pounding their Cities with a faith-purchased Army. It's a very fun Enhancer to select for a Domination Win. |
Messiah | Prophets 25% Stronger and earned with 25% less Faith | While it can save you hundreds of Faith on Great Prophets, it'll probably fall short compared to others here when you are generating them far less frequently in the later-game. You'll also not be spending Faith and saving up for them - the choice is up to you how useful this is. The Conversion Strength barely interests me. I would choose this if I wanted more Great Prophets to make many Holy Sites, which is situational to an extreme, relying on me maxing Piety Social Policies. |
Missionary Zeal | Missionary Conversion Strength +25% | Helps Missionaries get around a little better without Open Borders, but their Conversion strength is already quite bad in Cities with another Religion already entrenched. It's better go with a passive boost and be strategic about spreading your religion than rely so heavily on Missionaries. |
Religious Texts | Religion Spreads 25% Faster, 50% with Printing Press | It is on par with Itinerant Preachers when you research Printing Press and get +25% more out of it, bringing it to 50% faster or 9 pressure per City. Pick this or Itinerant Preachers and you're unlikely to be dissatisfied. |
Religious Unity | Religion spreads to friendly City-States at double rate | This will help you complete quests to spread your religion there, and help guarnatee you can have Majority Religion in all City-States, which can help a lot depending on your Founder Belief. When many City-States are near to each other, they can cement your Religion by exerting pressure back and forth together, and ultimately converting other Cities nearby - so, you can use City-States to help you spread your Religion to other Civilizations peacefully. |
Reliquary | Gain 50 Faith each time a Great Person is expended. | This is a pretty awful pick, honestly. By mid-game I'm getting 50 faith per turn, anyway and that's hardly going to help me buy more. Messiah would be better than this, giving you more Holy Sites and consistent faith per turn. |
Most people are going to go with Religious Texts or Itinerant preachers, but given it's first come first serve, some might get forced to pick from some less-useful enhancers and hopefully this commentary will help them see the pros/cons of this one.