When the Wall of Flesh is defeated, the message "The Ancient Spirits of Light and Dark have been released" heralds the start of Hard Mode. You will receive a Pwnhammer, which is vitally important to Hard Mode progress. Many players are lost as to what to do once they get to this point. They've already explored the world and got the best ore, found good weapons and armor and overcame one of the game's largest hurdles. With Hard Mode initiated, it is a new beginning in terms of progression. This Guide to Hard Mode will teach you some of the things you should do first, and what you should build in order to proceed to the end-game.
At first, I am just describing aspects of Hardmode here. Later, we'll get to what you should do.
Of course, the Wall of Flesh is a requirement and you should have 300-400 (max) health. However, before leaving the Underworld after the battle with the Wall of Flesh, you should be sure to have a Molten Pickaxe, crafted with Hellstone and Obsidian. The new monsters do not spawn here until you defeat a mechanical boss, so it's as safe as it was before the boss kill.
This takes 60 Hellstone Ore and 20 Obsidian for 20 Hellstone Bars. It can only be crafted at a Hellforge. This is a major barrier to your progress. The only alternative pickaxe is the Reaver Shark, which is currently only available to PC players through fishing from the Ocean.
About Crimson/Corruption and Hallow
When Hard Mode is started, two stripes will appear on the world, extending diagnonally in a V shape all the way down. The new Hallow Biome will be one of them, the other is either Crimson or Corruption, depending on what your world is set to. The hardest monsters of these Biomes are found further down, in the Cavern layer. You can handle most of them that spawn on the surface.
Know that Hallow and Crimson/Corruption spread and can convert entire Biomes and make your NPCs' homes unliveable. If some is very close to your base, it is best to create a buffer zone soon after you get a better pickaxe, just to keep your housing working. A gap 5 blocks wide is sufficient to stop their spread toward your territory. Do that maybe 50 blocks deep, then keep an eye on it so it doesn't get out of hand. Do this early at least in areas with grass, as it spreads fast. Eventually, you can get something that makes this more manageable (Clentaminator), so don't worry about it for a while unless the threat is right next door.
New Monsters
New types of enemies will spawn in all Biomes. They are significantly harder than those before, but also feature better gold drops, materials, and unique accessories. Some appear only deep in the ground, others are right there on the surface. In some cases, entire species are wiped out and replaced with a stronger variant.
New NPCs
New types of NPCs will become available (See my NPC List for move-in requirements), while others will simply sell better items. Prices go up, but it's to be expected. Enemies drop over 5x more silver and items you find can be worth 5 gold coins. Money comes faster, but it also goes as you reforge gear.
New Armor, Weapons, and Tools
Along with all this, you can craft entirely new armor sets with better set bonuses than flat +defense. Your set bonus will now be determined by the type of helmet you wear. There is one helmet for each type of metal for magic, melee, and ranged. New weapons and tools (drill) become available to you with these new ore, but the key is getting them. You will basically start from scratch, fairly weak, and need to build up your defense and damage to nullify the threat of all the new enemies.
Hopefully you have already found plenty of Demon or Crimson altars as you explored in pre-Hardmode. The majority will be located within those biomes, but some are spread throughout the world. With the Pwnhammer, you can finally break them. This means at least going underground in the Corruption/Crimson though it's not necessary to go to deep and have to deal with stronger enemies. You can break more later, but may want to save one in case you have trouble crafting a Terra Blade later. There are probably at least 5-6 of them in the area where you fought Eater of Worlds or Brain of Cthulhu. Maybe many more! In my medium world, there were at least 7.
Breaking these Altars will bless your world with new types of metals that you can mine, but also place a lone block of evil corruption or crimson somewhere in the world, allowing it to spread. Do not be overly worried about this, because you can handle it much easier later on, should you want a 'pure' world. For every Altar you break, one of three pairs of metals below will spawn in your world in random places, replacing other blocks. There is plenty of it, trust me. The key thing here is to break as many as you can, because each will put more of that ore in your world when broken. This makes it more abundant and makes it more likely you can find it in the first place.
Similar to how you only get Tin or Copper, Lead or Iron in a world at generation, breaking a Demon Altar will choose one of each pair below, in the listed sequence. Breaking a 4th will start the sequence over, only with the same ores and less yield - 100% on pass one, 50% on pass 2, 25% on 3 and so on... Don't worry if you do not get Titanium, because there is a FAR better ore in the game that evens the playing field. End-game gear is equally accessible to all players. The second of the two listed is, however, generally stronger in terms of defense/attack power, though set bonuses differ. Work with what you're given!
Breaking these Altars is the first thing you should do in Hard Mode, to allow yourself to gear up for the much more difficult enemies. Be prepared to fight when you break them, as up to 3 Wraiths can come and attack you when you do this. They apply the slow debuff and have about 300 life. Switch to your main weapon and knock them out before hitting another. It's worth noting so that you don't break a few in quick succession and get overwhelmed by wraiths.
Once your world has been blessed, take your Molten Pickaxe out and locate Cobalt or Palladium, which ever your world was blessed with. You want a new pickaxe and a full set of armor made of that metal with a helmet based on your playstyle in order to boost damage. You will now have to follow a linear progression in what you are able to mine and craft:
Your playstyle should not change substantially just because you're in Hardmode. There is likely a lot of ground you've not yet covered, and you'll now find better ores along the way. You can use Spelunker/Mining Potions to help you advance faster so you can prevent corruption spreading too far. Try to prioritize your new ore finds in this priority: Pickaxe, Armor, Weapon. The reasoning for this is the pickaxe is needed for mining better ores, the armor cannot be found otherwise. There are magical weapons you may find/make that outclass those you can craft. So, for example, after making a Titanium Pickaxe, save up your Titanium for a set of armor, and if needed make a lesser class weapon in case you find something better.
For your convenience, I've made this table showing the amount of ore you need to make a bar, and the amount of bars to make a Pickaxe (or Drill) of each hardmode ore and full set of armor.
Pickaxes and Armor Set Ore Requirements | |||
---|---|---|---|
Ore Type | Ore/Bar | Pickaxe Bars (Ore) | Full Armor Set Bars (Ore) |
Cobalt | 3 | 15 (45) | 45 (135) |
Palladium | 3 | 18 (54) | 54 (162) |
Mythril | 4 | 15 (60) | 45 (180) |
Orichalcum | 4 | 18 (72) | 54 (216) |
Adamantite | 5 | 18 (90) | 54 (270) |
Titanium | 5 | 20 (100) | 59 (295) |
Everything you do at the beginning of Hardmode is to prepare your character for one of the first big hurdles of Hard Mode: Defeating the Three Mechanical Bosses. Different things happen when you beat them, but a key point of progress is to be able to get gear that is better than Adamantite/Titanium: the gear and tools made from Hallowed Bars and the Souls they drop. This leads you on a path toward the final bosses of Terraria. The better your gear, the greater your chance of defeating them.
As you'll see if you read the linked guide, there is a chance each night that one of the Mechanical Bosses will spawn. They will obliterate you in pre-Hardmode gear - I experienced it myself - there was no winning with my skill level because I just didn't have enough Defense. Thankfully, like all bosses, you can also summon them manually and on your terms. Build arenas to fight them, and they're much easier. Read the guides above along with Destroyer, The Twins, and Skeletron Prime.
You will see a message when they are about to attack. If you fear a death, just save and exit your game and come back and they should not spawn. They can attack you just about anywhere.
There are several things you should do after you've blessed your world and got a new pickaxe and armor set. I have information elsewhere in my Terraria Guide that can be of help:
More to Come
This guide is ever-evolving. I'm on my third pass through hard mode and plan to update this with more tips. I am always open to reader suggestions. The transition to hard mode is different for each player, and I'd love to hear your experiences. Contact [email protected] to share a tip for this page.
Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers.
Nothing yet.