Carl's Civ 5 Guide
for Civ 5 Complete, Gods & Kings, and Brave New World DLC

Civilization 5 Specialists and Great People

Great Scientists - Abilities & GPP Guide for Brave New World

Civilization 5 Specialist and Great Person Strategy Guides
ArtistMusicianWriterScientistEngineer
MerchantGreat ArtistGreat MusicianGreat WriterGreat Scientist
Great EngineerGreat MerchantGreat ProphetGreat GeneralGreat Admiral

Great Scientist Info
A Great Scientist in Civ 5Great Scientists are primarily generated through four Science buildings that each offer at least one slot, giving you a total of four slots for Scientist Specialists. There are several Wonders that can contribute to this and help you earn them even faster, along with percentage bonuses from buildings and specials like Babylon's +50% faster Great Scientist rate. Great Scientists can be purchased with Faith starting at 1000 each once you've mastered the Rationalism Social Policy, and rising in cost with each purchase.

If you want to create many Great Scientists, you should get the four required buildings up as fast as possible. Prioritize food for growth and create buildings that raise the birth rate of great people. Keep these active at all times to keep the meter rising. The Leaning Tower of Pisa will let you choose one free Great Person and increases the birth rate of all GP by 25%.

Great Scientists get two abilities. First, they can Bulb, or provide a large armount of research - about 8x what you earn in a turn, toweard the current project (Spillover does count). This is usually the option you reserve for the end-game, with the next option being best.

The primary use of Great Scientists is the construction of the Academy tile improvement. They provide at least +8 Science when worked by a city, so place them on a grassland or hill tile to get extra production or food out of that tile. The first 3/4 of the game you should be placing these around the City that has your National College and, even better, an Observatory. Combining all these boosts will make a Super Science City that can generate more research per turn than many small Civs.

Wonders with Great Scientist GPP
GPPBuildingBuilding BonusTech to Unlock
+1The Great Library+1 Culture, free Library, 1 Free Technology.Writing
+1The Oracle+3 Culture, 1 Free Social PolicyPhilosophy
+1Red Fort+1 Culture, Defensive Buidlings in All Cities are 25 More EffectiveMetallurgy
+2Porcelain Tower1 Free Great Scientist appears, +50% more Science from Research AgreementsAdopt Rationalism, Architecture Tech
+1The Kremlin+50% bonus building armor units, 1 Free Social PolicyMetallurgy
+1Hubble Space Telescope2 Free Great Scientists appear, free Spaceship Factory in the City, +25% production to Spaceship PartsSatellites

Social Policies and Ideologies Related to Great Scientists

If you'd like to learn more about creating Great People, don't miss the first page of this guide dedicated to Listing Great People and Maximizing GPP through Buildings and Wonders. Share your tips about using and generating this Great Person through the comments form at the bottom of the page where your strategies can help players new to Civilization 5 and the Gods & Kings and Brave New World DLCs.

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