Carl's Civ 5 Guide
for Civ 5 Complete, Gods & Kings, and Brave New World DLC

Civilization 5 Exploration Social Policies

Strategy Guide for Gods and Kings & Brave New World

Civ 5 Social Policies Guide
TraditionLibertyHonorPietyPatronageAestheticsCommerceExplorationRationalism

The Exploration Social Policy Tree in Civilization 5, Gods and Kings and Brave New World

Exploration first becomes available in the Medieval Era, just as ships capable of crossing the Ocean do. This tree is rather situational. First, you should have a large portion of your Cities be Coastal to truly take advantage, and you should have an interest in Naval Combat. Else, the gold bonuses you'll find here are not that great and everything about Commerce is better.

Adopting Exploration gives +1 Movement for all naval units and +1 sight for Naval Combat units, while also allowing you to construct The Louvre. Some players seeking Cultural Victory may adopt this just to get the Louvre, while others may seek the naval movement without fully exploring this tree. Finishing it gives you access to Hidden Antiquity sites, but those are not very great given you cannot excavate them in secret without other Civs noticing. You'll also be able to buy Great Admirals with Faith, which could be useful in certain situations if you've used your free one (or one earned through Naval war) to heal a far-off Fleet.

This is my least-used Social Policy tree as a heavy player. If I were more into Archipalego maps, I suppose I would be much more interested. Trouble is, there are often only a few Cities on the coast and I can find more Happiness elsewhere. The bonuses are good here in their own right, I just haven't found myself in the situation where going all Exploration was something that enthused me.

Civ 5 Maritime InfrastructureMaritime Infrastructure: +3 Production in all coastal Cities.
Tips and Strategies for this Policy: This is a minor boost to production, amplified a bit by buildings by Factories. It would be very helpful if it came a bit earlier, but at the time +3 Production isn't much - still, it shores up a weakness in Coastal Cities.

Civ 5 Naval TraditionNaval Tradition: +1 Happiness from each Harbor, Seaport, and Lighthouse.
Tips and Strategies for this Policy: This is one of the better Policies here - +3 potential Happiness for every Coastal City you own, offsetting the cost to found the City. It can be good if there are even 2-3 Coastal Cities in your empire - it's like having a couple extra Luxuries at your disposal.

Civ 5 Merchant NavyMerchant Navy: +1 Gold for each Harbor, Seaport, or Lighthouse. +4 Production and +4 Culture in the city with the East India Company.
Tips and Strategies for this Policy: Happiness is better than +1 Gold each, but it does make up for their maintenance costs. The good thing here is that the East India Company doesn't necessarily have to be built in a Coastal City, so you can enjoy this benefit in your Capital if it is not on the shore.

Civ 5 Navigation SchoolNavigation School: A Great Admiral appears. +2 Movement for all Great Admirals, and they are earned 50% faster.
Tips and Strategies for this Policy: Doesn't impress me much, but Great Admirals are indeed useful. The +2 movement can keep them out of harm's way, or help them speed to an emergency situation where you're about to lose a heavily promoted battleship or carrier.

Civ 5 Treasure FleetsTreasure Fleets: +4 Gold from all your sea Trade Routes.
Tips and Strategies for this Policy: This amounts to about +32 extra gold. Not a great bonus, and that is even if every trade route you have is through Cargo Ship. Unfortunately, this tree just doesn't impress me much as a largely Continents player.

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That is all that I have to say about Civ 5's Exploration Social Policies. Share your Tips and Strategies with other players who read the site by using the Comments form below!

Share Tips and FAQs (4)

Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers.

Eugene says...
The Fall patch allows the hidden artifacts to be placed as Great Works of writing, helping to fill up the empty amphitheaters . With the happiness boosts and ideology, you could spam coastal cities for 'free' and spam culture and tourism.

I tried it out on a archipelago map and its working very well. Put in one point in aesthetics for the GPP boost....I doubt I could put in enough points for Piety to get the reformation bonus although it would be amazing if I could for the religious tourism. If you trying for a cultural win and unlocked exploration for the Lourve, its worth it to spam coastal cities and the tree just to get those artifacts.The only real problem is getting food to grow the cities, especially since you need one merchant specialist to round out the costs
1st February 2014 11:33am
Dakota says...
For anyone who likes to play with a strong navy I would recomend just adopting this tree especially when playing as Elizabeth as this stacks nicely with her sun never sets bonus
Admin:
Oh yes, super mobile navy and plenty of great admirals for them. This is very helpful at a point in the game when Battleships come out and you can get them upgraded to 3 range so they can attack cities from outside their retaliation range. An England that pursues this should have plenty of Coastal Cities to take advantage of the Happiness that will come from all those buildings and the +3 production per city.
5th January 2014 3:25pm
Alex says...
If you're playing on an islands-style map and trying to go wide, this tree is total dynamite. Islands maps can be fun if you're Indonesia or Carthage or something like that. And maritime infrastructure isn't bad at all. Compare it to order's five year plan. It's basically the same bonus and comes available way earlier.
Admin:
Excellent tips and very insightful, thank you. I do like the increase in production for Coastal Cities. It really helps, given all those sea tiles without resources generate 0 Production.
20th April 2014 10:57am
Sam says...
I was wondering if the opener for Exploration stacks with the bonus of the great lighthouse, does anyone know if it stacks?
Admin:
Yep, those two stack - England can have a really amazing navy with this combination.
9th August 2014 5:51pm
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