Carl's Civ 5 Guide
for Civ 5 Complete, Gods & Kings, and Brave New World DLC

Civilization 5 Ottoman - Leader: Suleiman

Civ Bonuses, Strategies, Unique Units and Buildings

Civilization Name:  Civilization 5: Ottoman LeaderOttomans

Civ Leader: Suleiman

Civ Bonus: Barbary Corsairs:
50% chance of converting a barbarian naval unit to your side and earning 25 Gold.

Unique Unit: Janissary:
Requires Gunpowder Tech, Upgrades to Rifleman
The Janissary is very
powerful in its time (Renaissance Era) and gets 25% more combat strength when on the attack, bringing it to 20. Even more powerful is their ability to heal to full when killing anything that's not a barbarian.

Unique Unit: Sipahi:
Requires Metallurgy Tech, Replaces Lancer
Sipahi are the last of the pre-machinery and gunpowder units in Civilization 5. While they're around, and even after, they are very good at one thing - Pillaging and doing so hit and run style. Compared to the lancer replace, the only other difference is +1 sight. Still useful for the fog of war.

Strategies/Ideas:
Wow, only on an Archipelago would I enjoy this special. Barbarian ships just never bother me that much, and there would have to be tons of them to really bother me. You know, you don't want to be landlocked with that special unless you're really hot for the Janissary or Sipahi. Only the Sipahi really comes in handy for me. I seem to make a giant leap to gunpowder and begin forgetting about melee units before they could come in handy. Someone will flame me, but I really don't care for the Ottomans at all. All right, I do see a powerful angle to taking over Barbarian Ships... it's just not a tactic for me. I'd rather go with Bismarck.



Civilization Bonuses, Unique Units, Strategies and Openings
Sid Meier's Civ 5 is a deep strategy game. I created these individual Civilization Guides to highlight the strengths of their specials and unique units. If you have an opener or tip for playing this Civ that you would like to share with other readers, please use the comments form below. Some Guides are in need of update and will be improved to a new standard of quality or altered to reflect gameplay changes in G&K and Brave New World.
AmericaArabiaAssyriaAustriaAztecBabylonBrazil
CeltsChinaDutchEgyptEnglandFranceGermany
GreeceThe HunsIncaIndiaIndonesiaIroquoisJapan
KoreaMayaMongoliaMoroccoOttomanPersiaPoland
PolynesiaPortugalRomeRussiaShoshoneSiamSonghai
VeniceZulu



Share Tips and FAQs (4)

Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers.

macmac says...
I believe the UA is a bit better now than it was in Vanilla. All their melee naval units get Prize Ships so they can also steal units from other Civs. 65% less maintenance on ships also mean they can field a large navy.
28th August 2014 2:19pm
Redmond Jennings says...
So that's why Sully's navy is both enormous and primitive.
8th August 2014 7:19pm
qubs says...
They did update his UA though in G&K and BnW from barb ship conversion to capturing defeated naval ships with melee ships
30th August 2014 9:56pm
BBlubber says...
Update for BNW please!! Their navy becomes absurd when you're capturing ships left right and centre but only paying a third maintenance
10th December 2015 4:08pm
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