Carl's Civ 5 Guide
for Civ 5 Complete, Gods & Kings, and Brave New World DLC

Civilization 5 Babylon - Leader: Nebuchadnezzar II

Civ Bonuses, Strategies, Unique Units and Buildings

Civilization Name:  Civilization 5: Babylon LeaderBabylon

Civ Leader: Nebuchadnezzar II

Civ Bonus: Ingenuity:
Free Great Scientist upon researching Writing. Great Scientists are born 50% faster. This free Great Scientist and the rate they'll gain them later make Babylon an obvious choice for a Science Victory. If you pursue other goals with them, there's a leader better-suited to your goals than Babylon, although they can of course take advantage of their Scientific advantage in the Mid-game if you elect to play aggressively.

Unique Unit: Bowman:
Requires Archery, Upgrades to Crossbowman. Obsolete with Machinery
The Babylonian Bowman replaces the standard Archer and gets +2 ranged Combat Strength and Defensive strength compared to its plain counterpart at the same cost. This makes the Bowman nearly as good at defending as a Warrior, while possessing powerful attacks. Get this soon after Writing so that you can defend your Cities from attack and go on the Offensive against Barbarian encampments to both protect your lands and do quests to earn valuable City-State Alliances early in the game.

Unique Building: Walls of Babylon:
Requires Masonry
The Walls of Babylon are superior to a normal wall in every way. Instead of providing +50 HP to a City, they give +100. The +6 defense is also better than a standard Wall's +5. They also cost 10 fewer hammers to produce. Deploy them on border Cities and those likely to be attacked by Barbarians, as it'll strengthen the City's attack. Walls are situational, and these are good but not Babylon's strongest point.

Babylon should research Writing early to get a Great Scientist and construct an Academy to boost Scientific Research
Babylon gets an early Great Scientist at Writing. Always use this bonus for an Academy.


Strategies/Ideas:
There are a lot of opening Strategies that can work well for Babylon, but all focus on getting Writing early and using the Great Scientist to build an Academy near the Capital. I prefer Grasslands or Plains that are not situated next to Rivers, as those plots will give +1 food with Civil Service and allow Cities to grow larger. You may want to lock the tile on the Academy to prevent your Governor stopping work on the tile if you switch the City's focus through Citizen Management.

Tradition is the best Social Policy for Babylon. Because you'll probably end up putting all your Academies near the Capital, it having a high population is important and Tradition provides Growth, Food for the Capital, and free Aqueducts to aid growth in your first Cities. It will also help if you decide to go for a Wonder. Get the free Monuments (do not waste production making a Monument) and then get both Capital-boosting policies unless you're rushing to make a Wonder like the Great Library on an easier difficulty. The Great Library is certainly appealing there, for it gives Great Scientist Points, but it's just too hard on a high difficulty.

Use two Scouts as you would with most other Civilizations, and make them the first things you build, then get a Worker. You have a really good chance your Scouts get upgraded to Bowmen and let you save some production, properly protecting your Capital and giving you a great unit for eliminating Barbarians for distant City-States. I'd go straight for Writing as you will be able to pick up the techs you need to gather Luxuries faster with the Academy. You can use your starting Warrior to ensure the Worker's not interrupted. Don't bother at all going for The Great Library on Immortal or Deity, you can instead use The Oracle to get Great Scientist points in early-game to get more Academies as it's far less coveted by the AI and does help a lot with its +Culture and free Social Policy. You have a decent chance at The Great Library on King or below, but otherwise it's better to just get a Library out asap with Babylon, found more Cities, then try for the Oracle or go with the Hanging Gardens to get explosive growth and have the production you need.

You can even skip founding a City, use the Academy to help you research Philosophy, and build a National College then found your second city in a favorable spot. You would do this because of the time it takes to make Libraries in your expansions and a Library is required in every city to make the National College - if the Capital is all that exists, one is all you need. Your Scouts should let you know if this will be viable, for the other Civs will deploy Settlers by the time you're about halfway done with the National College. You'll have the highest Science very quickly, but be behind in terms of land control. You want at least three Cities on most maps, because population is your primary source of Research. Having fewer Cities and less land control cripples you later, for Jungle tiles with Trading Posts can give +2 Food, +3 Science, and +2 Gold later in the game and Specialists of any kind will produce +2 Science.

If you want to maximize Science, you should stick all three Guilds (Artists' Guild, Writers' Guild, and Musicians' Guild) in the City that has your National College and later build a Hermitage - this City will get more Science out of All Specialists and Generate more culture to help your Civ adopt Ideologies in the late-game to further increase Science. I say this because Babylon will be so busy focused on Science in the early game that they can later catch up in Policies when they've reached the Renaissance or Industrialized. Remember, Social Policies cost more with each you unlock, so if you wait until later and play catch-up you can avoid wasting too many policies on things you don't need for your Scientific victory.

Babylon should generally try to avoid war, because that disrupts their ability to grow and generate more Science, although they are certainly capable with a technological edge. The AI looks at your Military Strength before determining war, and you can see this on the Demographics screen. That score is determined by the strength of your Units, so if you have higher-strength modern units you do not need as many to deter an attack. I have certainly used Bowmen in the early game to take over City-States in my way and even pick on other Civs, for they will forget as the Centuries pass if you only take one City. If you find yourself cramped, you gotta do what you gotta do. Later on, it becomes much easier if you have a strong economy to afford to pay to upgrade units over time, so make sure you get your Cities Connected, use Trade Routes with Brave New World to get gold, and preserve all Jungle tiles to place Trading Posts when they are available.



Civilization Bonuses, Unique Units, Strategies and Openings
Sid Meier's Civ 5 is a deep strategy game. I created these individual Civilization Guides to highlight the strengths of their specials and unique units. If you have an opener or tip for playing this Civ that you would like to share with other readers, please use the comments form below. Some Guides are in need of update and will be improved to a new standard of quality or altered to reflect gameplay changes in G&K and Brave New World.
AmericaArabiaAssyriaAustriaAztecBabylonBrazil
CeltsChinaDutchEgyptEnglandFranceGermany
GreeceThe HunsIncaIndiaIndonesiaIroquoisJapan
KoreaMayaMongoliaMoroccoOttomanPersiaPoland
PolynesiaPortugalRomeRussiaShoshoneSiamSonghai
VeniceZulu



Share Tips and FAQs (11)

Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers.

Toad says...
Babylon was one of my more interesting games. I sought out to play them tall for some reason (defying science logic) and had a notable tech and population lead from the development of writing on.

What I DO recommend you do, as a scientist, is to NOT ally yourself with a warmonger. I was allied to America from a very early point. They loyal from the moment we met and it was a match made in heaven. How could I know that America would settle all around my first three cities trapping me in a rather poor location?

While allies, I found myself constantly fighting America's wars. And doing the bulk of the work. The Babylonian navy kept Egypt (our first enemy, the mongols were too far away for me to help Washington out) so busy building ships that America became the continental giant (by area.)

But after a brief peace, America did its ***** again and ***** off England. Idk how the English AI is supposed to play, but holy guacamole did Elizabeth have a military. I was going to let America lose a good third of her territory to the English and even ally to them, but the first time I've ever seen the AI use naval forces appropriately was when England blockaded me. I almost lost bloody Babylon but luckily my fleet plus discovery of Artillery proved too much.

I got revenge, liberated the conquered cities of America after a decisive battle of houston with a billion ***** longbowmen (gave most back to America but crappy ones to other civs) and wound up conquering York and London in order to halt the innumerable English military who were pouring out of what used to be Southern Rome Southern Mongolia and Northern America.

Three more of America's wars (all with the damn English) later, and I sent a ship to Alpha Centauri while protecting my little buddy Washington from those mean bullies around the world.
31st July 2014 11:43pm
BrainClash says...
Nice story. So what your saying is Washington is a good ally but, is bad in wars?
31st October 2014 6:22pm
ShakaZulu13 says...
I think it's worth working the hanging gardens into the opening. Not just for the food bonus, but the fact that it gives you a free garden. if you don't start next to a lake or river, you wouln't otherwise have a chance to get the additional 25% gpp/turn which is great for Babylon. The leaning tower of Pisa is important for the same reason.

BTW Carl, big fan of the site man. Good work. Would LOVE to hear your thoughts on a multiplayer guide :)
15th October 2014 1:02am
Redmond Jennings says...
An accidental benefit to making Babylon my second conquest as Rome: The Walls of Babylon regenerated nearly as fast as my archers could damage them, so by the time I finally took the city and I had three crossbow units with range or blitz bonuses who are now very lethal machine guns.
7th August 2014 2:50pm
Terafyde says...
Good guide, however I don't know if they're trustworthy or not, if you could update the page with the scores on it it'd be nice.
Also do Denmark guide please :)
15th September 2014 6:57am
Anus says...
My butt hurts.
28th May 2016 1:19pm
rky1618 says...
I had a very good start location and settled four cities. I had a total of six luxuries near my cities and by the time I was in modern era everyone else was in industrial and it was on deity difficulty.
14th February 2016 12:33pm
FYI says...
Just an FYI - the ads ( As I have determined from using an adblocker ( which I normally leave off ) and Control Pannel ) cause a 19% increase in CPU usage on my 4790K from 1% to 20%, so idk might want to look into that.
18th June 2016 1:36am
Stefan de Jong says...
What about the observatory? That seems kind of important (50% boost to science).
19th June 2016 4:13pm
GreatDabbler25 says...
What about Nebuchadnezzar's AI parameters?
6th July 2016 4:18pm
Danne says...
I've tried your strategy twice and both times I had aggressive civs surround me with cities and then attack and take my capital. I think between the Great Library and the National College you need to build walls, three or four bowmen and fortify a few tiles to guard the capital. Otherwise your suggestions are good.
1st October 2016 9:22am
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