Magicka Spells Guide
List of All Magicks You Can Learn in the Game
In this Guide to the Spells of Magicka, I'll describe each and every spell, provide key combinations to cast the Magick as a handy reference, and tell you which Chapter you'll learn it. The spells on this list are in their order of appearance. If you miss a spell on your first playthrough, you can get it on a second. Refer to the Chapter walkthroughs, where you'll find the magicks bolded to help you find the info.
Spell Name | Key Commands | Chapter | Spell Information |
Haste | A-S-F | 1 | Makes you move much faster -- including the rate you rotate when casting a beam spell. This is very handy for a number of things -- avoiding damage in boss fights and just plain getting from A to B |
Revive | W-A | 1 | Revies another player in a Multiplayer game |
Meteor Shower | F-D-F-Q-D-F | 1 | Calls down Meteors that can hit you. You'll need the Wizard Hat DLC in order to use this. Be sure to use a shield or you may get nuked in one shot. These Meteors cause a lot of damage! It's a little too chaotic to rely upon, however. |
Crash to Desktop | A-A-F-W | 1 | Instantly kills something on the screen, maybe even your Wizard. Stay away from this spell. |
Grease | Q-D-W | 1, 7 | Lays grease on the ground that is slippery. It can be used to set traps, as a strong blaze will ensue if you ignite it with fire magic. |
Rain | Q-Q-F | 2 | Use your own shield to prevent getting wet. There are two reasons to use this: double lightning damage (but you can't be wet!) or to freeze enemies. Cold + Wet = ICE! |
Nullify | S-E | 2 | Stops all Magick in the area. Shields will be destroyed and spells like Tornado will be cancelled. Works on a number of things, but is most useful in the fight against Grimnir. |
Thunder Bolt | F-Q-A-S-A | 3 | Very very powerful. It does 5,000 damage base and 10,000 when the target is wet. On large enemies, it's almost a guaranteed hit, although it will sometimes miss smaller ones. This will 1-hit most regular enemies in the game. |
Tornado | D-F-Q-Q-Q-F | 4 | Not very useful. The Tornado moves about and knocks things around. The only situation this could be helpful in is to knock enemies off a cliff. You can accomplish the same in a more controlled manner with Water magic. |
Conflagration | F-Q-F-F-Q-F-F-Q | 4 | Deals 600 damage and sets the target on fire. Can 1-shot many weaker opponents. An incredibly useful spell for its massive range and wide area of effect. |
Time Warp | R-E | 5 | Slows everything, including you. Players will have more time to react to situations with this spell. You can let off more spells in a given period of time. |
Blizzard | R-R-Q-R | 6 | Slows everything, including you, unless you're protected. |
Teleport | A-S-A | 7 | Teleports you to the cursor location. Extremely handy. Memorize this one so you can use it in a blink. |
Thunder Storm | F-Q-F-Q-A-S-A | 8 | Thunder Bolts will crash down. Like Meteor Shower, this isn't very reliable and actually quite dangerous. |
Summon Phoenix | W-A-F | 8 | A Phoenix crashes down where your Wizard's standing. Walk away or die. It's not all that useful, unfortunately. |
Raise Dead | R-Q-D-S-R | 9 | Summons some Zombies to fight for you and draw enemy fire. Very handy, and even better if you use the Staff of the Dead |
Charm | W-E-D | 9 | Turns an enemy to your side for about 15 seconds. They will be attacked by their comrades and won't retaliate if you scorch them with a beam. Very helpful against many strong opponents and even works on some bosses. |
Fear | R-S-E | 9 | Scares everything around. They may even run off cliffs. A good spell if you're surrounded. You can then unleash hell upon them. |
Summon Death | S-R-R-Q-R-S | 10 | Death will come and kill the target with the lowest percentage of HP. Be sure you have the highest before casting this. |
Invisibility | S-E-F-Q-S | 11 | Renders you Invisible. You can walk right past enemies with ease. Only cancels if you cast a spell (or are hit in the thick of combat). If you time it right, you CAN vanish in the middle of a fight. Don't get too close to your enemies. |
Summon Elemental | S-E-D-F-Q-S | 11 | The strongest summon. They won't do anything until you hit them with an element, then they take on that type. Great if you're fighting something and you know its weakness. You can bring up a few of these then cast the spells on them and have your own little army. |
Corporealize | S-F-Q-A-E-S | 11 | Useful on the last boss and the Demons in Chapter 6. It'll make them solid, allowing damage. |
Vortex | R-Q-S-R-Q-E-R-Q | 12 | Sucks in any enemies. You'll learn this after beating Magicka if you have learned all the others. The Vortex will instantly kill anything that walks in, and stays until it hasn't had a snack in a while. |